Moss video game after book 211/7/2023 ![]() ![]() The Reader can use the wheel to expose orbs by hitting the center with the hammer when it lines up with the left and right sides. Past the right gate, Quill can go across the walkway to find a lever that will let a cannon enemy out. The hammer pressure plate at the center of the diorama can then be used to lower the gate on the right. Players can spin the wheel so it lines up with the right side. The orb will break the barrier on the wheel where the pressure plate is. Quill can go to the hammer pressure plate and jump up to destroy the orb in the back using the Chakram. After grabbing the quest item, Quill can go back to the room with the two gates and go through the one on the left this time. The chest contains one of two main story quest items needed to reach the Warden's arena. To get up to the treasure chest, Quill can smash the boxes on the right and climb up the ledges. Quill can just run through the opening on the right, or players can use the hammer pressure plate to get to the upper platform and find a Scroll. The gate on the right leads to a puzzle room where the solution involves moving two pillars that the Reader can pull up. The one on the right requires the hammer to open, and an enemy can be dragged to the pressure plate on the left to open the other gate. There are gated doorways on either side of the room, but it doesn’t matter which one players go through first. ![]() Up the stairs, there’s a room with obstacles that can smash Quill if players don’t time their movements right. ![]() The stairs on the right upper platform can be taken after finishing the combat challenge. When Quill returns to the main room, there will be a combat encounter to win before moving on. The Reader can switch between platforms by pulling them to get the enemy across and onto the button, then Quill can exit this area of the game. There will be an enemy that spawns in the upper area. To open the gate, players can get the hammer ready by the button, move Quill to the platform in the back, then activate the hammer. Related: Moss Book 2 Interview: Design Director Joshua Stiksma & Publishing Director Lincoln Davis Jumping up and walking toward the barrier will line up the Chakram with the breakable orb, then Moss: Book 2's Quill can call the weapon back and enter the Foundry. In the next room, Quill can dash to another fallen stalactite, then throw the Chakram weapon she got from Sahima at the ‘X’ in the back of the room. The next area will have a combat challenge to complete, then the Reader can drop the stalactite so Quill can use her sword dash to get across the gap and exit. Once Quill and the Reader are reunited, they can backtrack through the tunnels past Uncle Argus’ grave. ![]() Related: Moss Book 2 Interview: Art Director Chris Alderson & Senior Designer Doug Burton From there, Quill sets out to reach the heart of the Foundry and defeat the Warden so she can avenge her uncle and stop Tylan from destroying all of Moss. This chapter comes after the Mountain in Moss: Book 2 is completed. The Reader and Quill will have an emotional reunion before vowing to finish what Uncle Argus started. The Foundry level starts after players read the section of the book where Sahima gives Quill her glass piece. ![]()
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